← Overview

HUD · Buffs · Deaths · Kills · Enemies · Debuffs

Tracker

One tabbed window for everything you want to look back on — five lists, no clutter.

Tracker — One tabbed window for everything you want to look back on — five lists, no clutter.
Design mockup — final in-game art may differ.

What it does

The Tracker folds five formerly-scattered panels into one slim, tabbed window: your buff/food timers, who killed you, who you killed, who is hitting you right now, and the Freep debuffs ticking on you. Only one tab shows at a time; a small star marks the Buff tab when something changed so you’re never surprised by an expired food.

Anatomy

01

Buffs tab

16 drop-slots (8×2) with name, remaining MM:SS and a bar — drag a buff in to track it.

02

Deaths tab

Time · killer (class icon + name) · finishing skill — your death recall.

03

Kills tab

Time · victim (class icon + name) for your recent killing blows.

04

Enemies tab

Who is hitting you this fight — class icon (half = guessed, full = confirmed), hits, last seen.

05

Debuffs tab

Harmful effects on you, most urgent first: icon · name · remaining time.

Details

  • Lists show 10 rows with a scrollbar — unbounded, not a hard cap.
  • Class shown wherever known, fed by the Target Manager’s confirmed {name, class} push.
  • The active tab is remembered across the session.
  • A change-star appears only on the Buff tab — it clears when you open it.