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HUD · Re-target the whole session

Target Manager

A clickable, persistent list of every enemy you’ve faced — find them again in the chaos.

Target Manager — A clickable, persistent list of every enemy you’ve faced — find them again in the chaos.
Design mockup — final in-game art may differ.

What it does

The Target Manager (formerly “Target Assist”) collects every Freep you target — and their target-of-target — into a clickable, session-long list, so the enemy from fight one is one click away in fight five. Favorites persist across logins; the Ranger auto-favorites by its “~” name prefix. Raid leaders also get a Kill-Countdown and the Suggest feature for distributed target-calling.

Anatomy

01

Header row

Kill-Countdown · Suggest · sort toggle (Favorites / Names / Classes) · delete-all.

02

Ordered list

Active target → last target → favorites → the rest of the session. Class icon before each name.

03

Click = re-target

Each row is a real EntityControl — your click re-selects it; right-click opens the game menu.

04

Favorites

Persisted by name + last-known class; stay greyed-out when stale, rebind on next target.

Details

  • Pushes confirmed {name, class} to the Tracker, overriding its heuristic guesses.
  • Kill-Countdown broadcasts a synced finisher call (/ra or /g) — leader only.
  • Suggest lets anyone propose a target; the leader sees it gold-framed with the sender’s name.
  • Stale entities drop automatically; favorites simply pause their clickability.