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HUD · Rank · Infamy · World

Status

Your rank, infamy progress, world bonuses and the Drake timer — the between-fights panel.

Status — Your rank, infamy progress, world bonuses and the Drake timer — the between-fights panel.
Design mockup — final in-game art may differ.

What it does

Status is the slow-changing companion to the combat-intense Dashboard. It mirrors what PvMP+ shows — rank icon with a progress bar to the next rank, commendations, infamy across several time windows, your bonus percentage with a breakdown, keep and outpost control, and the Isengard Drake timer. Glance at it between fights to know where you stand.

Anatomy

01

Rank & progress

Rank icon and class icon with a vertical bar filling toward the next rank threshold.

02

Infamy windows

Total infamy (click → “to next rank”), plus this month / day / last hour / last fight.

03

Bonus %

Your current world-bonus modifier with a hover breakdown (keeps, outposts, relics, outnumbered, store).

04

Keep / OP icons

Control of keeps and outposts shown in creep-red / freep-blue.

05

Drake timer

Countdown with a manual set-time button and auto-start; colored by which side currently holds the Drake.

Details

  • Commendations shown as a vertical fill, synced from your wallet.
  • A commendations “crash-check” at login re-asks infamy/kills if the stored value drifts.
  • Outnumbered buff for your own side is surfaced explicitly.
  • Send-to-chat button posts your infamy line; a settings button picks which values go out.
  • Reaching a rank threshold fires a golden congratulations alert.
  • Heap (KB/MB) and frame-lag (ms) shown numerically — the companion to the Dashboard monitor bars.